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Unreal Engine Bundle 1 Jan 2022

Posted on Jan-10-2022 01:42 | by cod2war | 471 views
Unreal Engine Bundle 1 Jan 2022
Unreal Engine Bundle 1 Jan 2022


Unreal Engine Bundle 1 Jan 2022
Unreal Engine Bundle 1 Jan 2022


Info:

Scots Pine Forest Biome (4.26 / 4.27)

Realistic Pine environment, 3D scan based, Game Ready trees, plants, rocks and more with up to 8K textures, complete with various fully procedural Sub-Biomes to create incredible forest diversity. Tweakable Master Materials and Landscape Shader, Wind.

The most comprehensive and realistic Scots Pine environment available. Fully scan-based, game-ready assets with up to 8k textures, distance billboards, complete with various Sub-Biomes to create incredible forest diversity.
Quickly paint and procedurally generate the Sub-Biomes with our intuitive "BiomePainter" workflow and bring the forest alive with our scalable wind system.
Use included Blueprint tools to help you create faster.
Comes with a massive, fully generated experimental 64km2 example map complete with distance meshes and various example lighting conditions. (Lighting Conditions available in the next update)

NEXT-GEN VISUALS
Our goal is to provide the best possible visuals quality while still being scalable enough to run on average hardware. Comes with some of the most detailed game-ready assets available online.
All of our assets and tileables are fully 3D Scans based and include up to 8k texture resolution for incredible close-up detail.

GAME READY
All of our assets are fully game-ready with LODs, wind, collision, optimized view distances, and LOD ratios out of the box.

MULTIPLE SUB-BIOMES
Choose between 6 different Sub-Biomes; Mossy, Mixed, Dry, Border, Dead, and Open Fields, all ready to be generated with their own unique properties and visual identities.

PROCEDURAL WORKFLOW
Use our BiomePainter workflow to quickly paint and generate the different Sub-Biomes which allows you to create incredibly varied environments with minimal effort and time spent.
We are fully utilizing Unreal's procedural systems to make sure that every world you create is both unique and organic feeling.

MICRO TO MACRO
From small ground scatter to massive cliffs and distance meshes, our biome packs are much more than just a simple forest, it allows you to compose vast landscapes that hold up no matter where you look.

1 square kilometer EXAMPLE MAP
Our pack comes with a fully generated 1km2 example map. This includes a beautifully composed area with roads, mudslides, and massive cliffs as well as high detail distance mountain meshes.

MASSIVE 64 square kilometer EXAMPLE MAP (experimental)
Furthermore, we ship a fully generated 64km2 example map. This includes the same areas as the 1km2 example map but much vaster spaces. Keep in mind this is an experimental addition and due to engine-related issues/limitations, it is not the most optimized experience. We include a much lighter and smoother 1K map for this reason.

LIGHTING (post-launch release)
Our pack will come with 3 different lighting conditions, standard, dawn, and stormy, complete with respective HDRIs. A good baseline to help you create your own look. Dawn and stormy will soon be added in an upcoming post-launch update!

SHADERS
Comes with 4 comprehensive master materials all containing a wide range of abilities such as multi-texture blending, PDO shadows, Macro/Detail maps, object to landscape blending, per instance color variation, displacement mapping/offset bump mapping, and much more.

We also include MPC's to control wind and wetness

BLUEPRINTS
To help speed up to medium to large scale level creation we made a SplineTool Blueprint, allowing for quick repeated placement and bending of static meshes such as cliffs, mudslides, roads, and more.
We also include a Wind controller which allows for a more visual way of wind adjustment.

ASSET LIST
Trees: 8
Trees Small/Saplings: 9
Trees Sick/Dead: 4
Trees Broken/Rotten: 7
Rocks: 24
Cliffs: 16
Mudslide: 13
Roads/Paths: 7
Plants: 29
Ground Scatter: 33
Ground Bases: 6
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Ruins Treasure Prop Pack

Description: What you are getting is a pack of different treasure prop assets (32 total) Models have built in colliders, LODs. Every model have base color, metallic, roughness and occlusion maps. Assets are built with AAA quality and budget.

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Technical Details
Features:

32 Models
Hi-quality PBR textures
Master materials for easy working
Optimized for hi performance
Overgrown versions of the models
Texture Sizes:

2K (27)
1K (6)
Scaled to Epic skeleton: Yes

Collision: Yes, automatically generated

LODs: Yes, automatically created

Number of Meshes: 32

Number of Materials and Material Instances: 18

Number of Textures: 33

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows, Mac, Xbox, PS4

Important/Additional Notes: Choose "Don´t Import" when launching project. Pack contains source files for those who like to edit them and importing can reset some settings.
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Light Foliage

High performance and customizable vegetation. Change color and create variations easily, grass density can be increased to extreme numbers.

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August Update (published soon for 4.25 and 4.26 versions of the engine)

- Improved vertex normals for better reaction to light on surfaces
- Added grass types to directly fill landscape grass layers (you can check our integration video to our up coming asset pack Landscape Pieces)
- Better lighting and shading in overview map

PS: There are no performance changes but we achieved better look specially from distance since shadows and highlights are better than 4.23 and 4.24 versions.

High performance and customizable vegetation and rocks. Change color and create variations easily, grass density can be increased to extreme numbers.

Customize color and other properties to create more diverse foliage without losing detail and performance.

***Monthly Unreal Engine Sponsored Content product for May 2021***

Check out MYTHRA TECH's other products.
Technical Details

Features:

- High performance
- Change color and other properties from material instances

Number of Unique Meshes: 24 (16 vegetation and 8 rocks)

Collision: Yes (collision is enabled for rocks)

Vertex Count: 30-1190

LODs: Yes

Number of Materials and Material Instances: 2 master materials and 26 material instances

Number of Textures: 46

Texture Resolutions: 2048x2048

Supported Development Platforms:

Windows: Yes

Mac: Yes

Rename "UE4_Light_Foliage" folder to "Light_Foliage" or else it won't work. Then drop it in your content folder
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Comments

  1. #1 by RCG Offline on 17 January 2022 20:00

    no part 5 kind of need it for this to work.

    Complaint
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