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Phenotypes for DAZ Horse 3

Posted on Oct-17-2024 00:28 | by BBlK | 95 views
Phenotypes for DAZ Horse 3
Phenotypes for DAZ Horse 3

Detail link: https://www.daz3d.com/phenotypes-for-daz-horse-3


Phenotypes for DAZ Horse 3

Add some variations to your Horse 3 Characters with Phenotypes for Horse 3. A multitude of options have been added to change areas of the animal using Phenotypes style scaling dials, custom sculpted shapes, and rigging alterations.

Increase the length and weight of specific body areas, sculpt the head, and use all full and partial figure dials both positive and negative for example the extreme nose roundness makes both a Roman nose and an Arabian profile, the long muzzle turns into a short one and so forth.

Conformation - five dials have been provided to alter the length and stance of both fore and hindquarters as well as a tilt to change the whole body stance in case the front and back legs stop matching up. (it happens, we won't judge you)

In addition a selection of full-body shapes is provided for ease of use and mixability.

Arabian - slim and elegant with that classic dished in profile

Donkey - short, muscular, and sturdy with a heavy jaw and long expressive ears

Draft - styled after classic draft breeds like Clydesdale, Shire and Percheron

Dwarf - The shortest dwarf horse measures a minute 18 inches at the shoulder, this shape is a little taller but has all the characteristic proportions of the dwarf horse

Foal - knobby knees, gangly legs, and big eyes, the foal shape is designed to mix with all existing species. Tip - to get a foal-like mane turn off simulation on the mane so it stands up

Muscular - adds muscle mass to the whole figure

Pony - short, sturdy, and round this pony is ready for dwarves, hobbits, and over-excited children

Slender - slim, tall, and elegant this is the perfect base for an elven steed

Massive - when the draft horse just isn't big enough, Massive is well... Massive. Tall, heavy-boned, and muscular

All Phenotype shapes work within reason with tack items, poses, and materials. Some geografts get a little weird and may need adjustment.

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